#include <WjWorldGameRuleApproachingWall.h>
◆ CheckWinCondition()
| bool UWjWorldGameRuleApproachingWall::CheckWinCondition |
( |
| ) |
const |
|
overridevirtual |
◆ GetAlivePlayerCount()
| int32 UWjWorldGameRuleApproachingWall::GetAlivePlayerCount |
( |
| ) |
const |
|
inline |
◆ GetCurrentSafeZonePoints()
| const TSet< FIntPoint > & UWjWorldGameRuleApproachingWall::GetCurrentSafeZonePoints |
( |
| ) |
const |
|
inline |
◆ GetFloodFillPoints()
| const TSet< FIntPoint > & UWjWorldGameRuleApproachingWall::GetFloodFillPoints |
( |
| ) |
const |
|
inline |
◆ GetWallDesc()
◆ GetWallManager()
◆ GetWinner()
◆ Initialize()
◆ OnGameEnd()
| void UWjWorldGameRuleApproachingWall::OnGameEnd |
( |
| ) |
|
|
overridevirtual |
◆ OnGameReady()
| void UWjWorldGameRuleApproachingWall::OnGameReady |
( |
| ) |
|
|
overridevirtual |
◆ OnGameStart()
| void UWjWorldGameRuleApproachingWall::OnGameStart |
( |
| ) |
|
|
overridevirtual |
◆ OnPlayerEliminated()
◆ OnPlayerJoined()
◆ OnPlayerLeft()
◆ TickGameRule()
| void UWjWorldGameRuleApproachingWall::TickGameRule |
( |
float | DeltaTime | ) |
|
|
overrideprotectedvirtual |
◆ AlivePlayerCount
| int32 UWjWorldGameRuleApproachingWall::AlivePlayerCount = 0 |
|
protected |
◆ AlivePlayers
◆ bGameOverConditionMet
| bool UWjWorldGameRuleApproachingWall::bGameOverConditionMet = false |
|
protected |
◆ bGameStartInternalProcessDone
| bool UWjWorldGameRuleApproachingWall::bGameStartInternalProcessDone = false |
|
protected |
◆ bIsGameReady
| bool UWjWorldGameRuleApproachingWall::bIsGameReady = false |
|
protected |
◆ bIsGameStarted
| bool UWjWorldGameRuleApproachingWall::bIsGameStarted = false |
|
protected |
◆ bIsWallSpawned
| bool UWjWorldGameRuleApproachingWall::bIsWallSpawned = false |
|
protected |
◆ BrickMoveSignalCount
| int32 UWjWorldGameRuleApproachingWall::BrickMoveSignalCount = 0 |
|
protected |
◆ BrickMoveSignalInterval
| float UWjWorldGameRuleApproachingWall::BrickMoveSignalInterval = 12.0f |
|
protected |
◆ BrickSpawner
◆ CurrentSafeZonePoints
| TSet<FIntPoint> UWjWorldGameRuleApproachingWall::CurrentSafeZonePoints |
|
protected |
◆ FloodFillPoints
| TSet<FIntPoint> UWjWorldGameRuleApproachingWall::FloodFillPoints |
|
protected |
◆ SpawnSafeZones
| TArray<FVector> UWjWorldGameRuleApproachingWall::SpawnSafeZones |
|
protected |
◆ TimeSinceLastBrickMoveSignal
| float UWjWorldGameRuleApproachingWall::TimeSinceLastBrickMoveSignal = 0.0f |
|
protected |
◆ TotalPlayerCount
| int32 UWjWorldGameRuleApproachingWall::TotalPlayerCount = 0 |
|
protected |
◆ WallDesc
◆ WallManager
◆ WinnerPlayer
The documentation for this class was generated from the following files: