#include <WjWorldWallDescriptionDataAsset.h>
◆ GetRandomSafeZones()
| void FWjWorldWallDescription::GetRandomSafeZones |
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TArray< FIntPoint > & | OutSafeZones, |
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int32 | MaxCount = 10 ) const |
◆ IsLayoutEmpty()
| bool FWjWorldWallDescription::IsLayoutEmpty |
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inline |
◆ IsLayoutValid()
| bool FWjWorldWallDescription::IsLayoutValid |
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inline |
◆ IsWallClosed()
| bool FWjWorldWallDescription::IsWallClosed |
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inline |
◆ LoadWallLayoutFromFile()
| bool FWjWorldWallDescription::LoadWallLayoutFromFile |
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◆ Reset()
| void FWjWorldWallDescription::Reset |
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inline |
◆ bIsLayoutValid
| bool FWjWorldWallDescription::bIsLayoutValid = false |
◆ BrickSize
| FVector FWjWorldWallDescription::BrickSize = FVector(100.0, 100.0, 100.0) |
◆ bSizeExactMatch
| bool FWjWorldWallDescription::bSizeExactMatch = false |
◆ CenterOffset
| FVector FWjWorldWallDescription::CenterOffset = FVector::ZeroVector |
◆ ColumnNum
| int32 FWjWorldWallDescription::ColumnNum = 0 |
◆ RowNum
| int32 FWjWorldWallDescription::RowNum = 0 |
◆ SafeZones
| TArray<FIntPoint> FWjWorldWallDescription::SafeZones |
◆ SafeZonesSet
| TSet<FIntPoint> FWjWorldWallDescription::SafeZonesSet |
◆ WallCell_Empty
| int32 FWjWorldWallDescription::WallCell_Empty = -1 |
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staticconstexpr |
◆ WallLayout
| TArray<TArray<int32> > FWjWorldWallDescription::WallLayout |
◆ WallLayoutFilePath
| FFilePath FWjWorldWallDescription::WallLayoutFilePath |
◆ WallName
| FString FWjWorldWallDescription::WallName |
The documentation for this struct was generated from the following files: