#include <WjWorldBrickSpawner.h>
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| static UWjWorldBrickSpawner * | CreateBrickSpawner (UObject *Outer, TSoftObjectPtr< UWjWorldWallDescriptionDataAsset > WallDescDataAsset) |
| static AWjWorldBrickActor * | SpawnBrickActor (UWorld *World, const FWjWorldBrickProperties &BrickProperties, int32 ColumnIndex, int32 RowIndex) |
| static FVector | CalculateBrickPosition (int32 BrickColIndex, int32 BrickRowIndex, int32 ColNum, int32 RowNum, const FVector &WallOrigin, const FVector &BrickSize) |
| static FIntPoint | CalculateBrickGridIndex (const FVector &WorldLocation, int32 ColNum, int32 RowNum, const FVector &WallOrigin, const FVector &BrickSize) |
◆ CalculateBrickGridIndex()
| FIntPoint UWjWorldBrickSpawner::CalculateBrickGridIndex |
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const FVector & | WorldLocation, |
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int32 | ColNum, |
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int32 | RowNum, |
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const FVector & | WallOrigin, |
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const FVector & | BrickSize ) |
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◆ CalculateBrickPosition()
| FVector UWjWorldBrickSpawner::CalculateBrickPosition |
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int32 | BrickColIndex, |
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int32 | BrickRowIndex, |
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int32 | ColNum, |
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int32 | RowNum, |
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const FVector & | WallOrigin, |
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const FVector & | BrickSize ) |
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◆ CreateBrickSpawner()
◆ GetStartSafeZonePoints()
| const TArray< FIntPoint > & UWjWorldBrickSpawner::GetStartSafeZonePoints |
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◆ GetStatId()
| TStatId UWjWorldBrickSpawner::GetStatId |
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const |
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overridevirtual |
◆ GetTickableGameObjectWorld()
| UWorld * UWjWorldBrickSpawner::GetTickableGameObjectWorld |
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const |
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◆ IsTickable()
| bool UWjWorldBrickSpawner::IsTickable |
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const |
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◆ SetTickable()
| void UWjWorldBrickSpawner::SetTickable |
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bool | bInTickable | ) |
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◆ SpawnBrickActor()
◆ SpawnBricksFromWallNameAsync()
| void UWjWorldBrickSpawner::SpawnBricksFromWallNameAsync |
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const FString & | WallName | ) |
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◆ SpawnBricksRandomMapAsync()
| void UWjWorldBrickSpawner::SpawnBricksRandomMapAsync |
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◆ Tick()
| void UWjWorldBrickSpawner::Tick |
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float | DeltaTime | ) |
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overridevirtual |
◆ OnWallSpawnFinished
| FOnWallSpawnFinished UWjWorldBrickSpawner::OnWallSpawnFinished |
The documentation for this class was generated from the following files: