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WjWorld
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#include <WjWorldWallManager.h>
Public Member Functions | |
| void | Tick (float DeltaTime) |
| void | WallMoveStart (float WallMoveSeconds) |
| bool | IsWallMoving () const |
| void | SetGameRule (UWjWorldGameRuleApproachingWall *InGameRule) |
Static Public Member Functions | |
| static UWjWorldWallManager * | CreateWallManager (UObject *Outer) |
| static float | GetBrickMovementAllowedTime (int32 BrickMoveSignalCount) |
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static |
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static |
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inline |
| void UWjWorldWallManager::SetGameRule | ( | UWjWorldGameRuleApproachingWall * | InGameRule | ) |
| void UWjWorldWallManager::Tick | ( | float | DeltaTime | ) |
| void UWjWorldWallManager::WallMoveStart | ( | float | WallMoveSeconds | ) |