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WjWorld
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#include <WjWorldCharacterPlay.h>
Public Member Functions | |
| AWjWorldCharacterPlay () | |
| virtual UAbilitySystemComponent * | GetAbilitySystemComponent () const override |
| UWjWorldAbilitySystemComponent * | GetWJAbilitySystemComponent () const |
| virtual void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > &OutLifetimeProps) const override |
| void | OnEliminated () |
| bool | IsEliminated () const |
| void | ShowAbilityPrompt (const FText &ConfirmKeyName, const FText &CancelKeyName, const FText &Description) |
| void | HideAbilityPrompt () |
| Public Member Functions inherited from AWjWorldCharacterBase | |
| AWjWorldCharacterBase () | |
| void | SetCharacterViewMode (ECharacterCameraMode NewViewMode) |
| void | SetCharacterViewMode (const FGameplayTag &NewViewMode) |
| virtual void | Tick (float DeltaTime) override |
| virtual void | SetupPlayerInputComponent (class UInputComponent *PlayerInputComponent) override |
| TObjectPtr< UGameplayCameraComponent > | GetGamePlayCamera () |
| UInputMappingContext * | GetDefaultMappingContext () const |
| UWjWorldCosmeticComponent * | GetCosmeticComponent () const |
Public Attributes | |
| uint8 | bSetupDataAssetCall:1 |
| UCharacterPlaySetupDataAsset::Initialize의 성공적인 호출 여부 | |
| uint8 | bSetupDataAssetFinal:1 |
| UCharacterPlaySetupDataAsset::Initialize 호출 이후 비동기 초기화까지 전부 확인된지 여부 | |
| FOnDeadStackCounthanged | OnDeadStackCountChanged |
| Public Attributes inherited from AWjWorldCharacterBase | |
| FOnCharacterViewModeChanged | OnCharacterViewModeChanged |
Protected Member Functions | |
| virtual void | PostInitializeComponents () override |
| virtual void | OnRep_PlayerState () override |
| virtual void | PossessedBy (AController *NewController) override |
| void | OnRep_IsEliminated () |
| void | HandleEliminationEffects () |
| Protected Member Functions inherited from AWjWorldCharacterBase | |
| virtual void | BeginPlay () override |
| virtual void | InitializeCharacter () |
| virtual void | SetupInputBindings (class UInputComponent *PlayerInputComponent) |
| virtual void | Move (const FInputActionValue &Value) |
| virtual void | Interact (const FInputActionValue &Value) |
Additional Inherited Members | |
| Protected Attributes inherited from AWjWorldCharacterBase | |
| TObjectPtr< UGameplayCameraComponent > | GamePlayCamera |
| TSoftObjectPtr< USkeletalMesh > | DefaultSkeletalMesh |
| TSoftClassPtr< UAnimInstance > | DefaultAnimBlueprintClass |
| TSoftObjectPtr< UInputMappingContext > | DefaultMappingContext |
| TObjectPtr< UWjWorldCosmeticComponent > | CosmeticComponent |
| AWjWorldCharacterPlay::AWjWorldCharacterPlay | ( | ) |
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overridevirtual |
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overridevirtual |
| UWjWorldAbilitySystemComponent * AWjWorldCharacterPlay::GetWJAbilitySystemComponent | ( | ) | const |
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protected |
| void AWjWorldCharacterPlay::HideAbilityPrompt | ( | ) |
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inline |
| void AWjWorldCharacterPlay::OnEliminated | ( | ) |
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protected |
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overrideprotectedvirtual |
Reimplemented from AWjWorldCharacterBase.
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overrideprotectedvirtual |
Reimplemented from AWjWorldCharacterBase.
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overrideprotectedvirtual |
Reimplemented from AWjWorldCharacterBase.
| void AWjWorldCharacterPlay::ShowAbilityPrompt | ( | const FText & | ConfirmKeyName, |
| const FText & | CancelKeyName, | ||
| const FText & | Description ) |
| uint8 AWjWorldCharacterPlay::bSetupDataAssetCall |
UCharacterPlaySetupDataAsset::Initialize의 성공적인 호출 여부
| uint8 AWjWorldCharacterPlay::bSetupDataAssetFinal |
UCharacterPlaySetupDataAsset::Initialize 호출 이후 비동기 초기화까지 전부 확인된지 여부
| FOnDeadStackCounthanged AWjWorldCharacterPlay::OnDeadStackCountChanged |