#include <WjWorldGameModePlay.h>
◆ AWjWorldGameModePlay()
| AWjWorldGameModePlay::AWjWorldGameModePlay |
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◆ BeginDestroy()
| void AWjWorldGameModePlay::BeginDestroy |
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overrideprotectedvirtual |
◆ EndGamePredict()
| void AWjWorldGameModePlay::EndGamePredict |
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float | SecondsForEndCount | ) |
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◆ GetCurrentGameRule() [1/2]
template<typename T>
| TObjectPtr< T > AWjWorldGameModePlay::GetCurrentGameRule |
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const |
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inline |
◆ GetCurrentGameRule() [2/2]
◆ GetMapOption()
| const FString & AWjWorldGameModePlay::GetMapOption |
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const |
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inline |
URL Options에서 파싱된 MapOption 값
◆ InitGame()
| void AWjWorldGameModePlay::InitGame |
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const FString & | MapName, |
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const FString & | Options, |
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FString & | ErrorMessage ) |
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overridevirtual |
◆ OnGameLevelUp()
| void AWjWorldGameModePlay::OnGameLevelUp |
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int32 | NewLevel | ) |
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◆ PostLogin()
| void AWjWorldGameModePlay::PostLogin |
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APlayerController * | NewPlayer | ) |
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overridevirtual |
◆ StartGame()
| void AWjWorldGameModePlay::StartGame |
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float | SecondsForStartCount | ) |
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◆ StartPlay()
| void AWjWorldGameModePlay::StartPlay |
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overridevirtual |
◆ Tick()
| void AWjWorldGameModePlay::Tick |
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float | DeltaSeconds | ) |
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overridevirtual |
◆ OnGameLevelChange
| FOnGameLevelChangeSignature AWjWorldGameModePlay::OnGameLevelChange |
◆ OnGameStart
| FOnGameStartDelegate AWjWorldGameModePlay::OnGameStart |
The documentation for this class was generated from the following files: