#include <WjWorldPlayerControllerBase.h>
기본 플레이어 컨트롤러 클래스
역할:
- 모든 플레이어 컨트롤러의 Base 클래스
- 공통 입력 처리 및 UI 관리
◆ AWjWorldPlayerControllerBase()
| AWjWorldPlayerControllerBase::AWjWorldPlayerControllerBase |
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◆ BeginPlay()
| void AWjWorldPlayerControllerBase::BeginPlay |
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overrideprotectedvirtual |
◆ ChangeCharacterViewMode()
| void AWjWorldPlayerControllerBase::ChangeCharacterViewMode |
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int32 | InViewMode | ) |
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◆ CheckInputMode()
| void AWjWorldPlayerControllerBase::CheckInputMode |
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◆ Cosmetic_ClearInventory()
| void AWjWorldPlayerControllerBase::Cosmetic_ClearInventory |
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◆ Cosmetic_Equip()
| void AWjWorldPlayerControllerBase::Cosmetic_Equip |
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int32 | SlotIndex, |
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FString | ItemId ) |
특정 슬롯에 아이템 장착 (1=Head, 2=Body, 3=Back, 4=Effect)
◆ Cosmetic_GrantAll()
| void AWjWorldPlayerControllerBase::Cosmetic_GrantAll |
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◆ Cosmetic_GrantItem()
| void AWjWorldPlayerControllerBase::Cosmetic_GrantItem |
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FString | ItemId | ) |
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◆ Cosmetic_OpenShop()
| void AWjWorldPlayerControllerBase::Cosmetic_OpenShop |
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◆ Cosmetic_PrintInventory()
| void AWjWorldPlayerControllerBase::Cosmetic_PrintInventory |
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◆ Cosmetic_PrintLoadout()
| void AWjWorldPlayerControllerBase::Cosmetic_PrintLoadout |
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◆ Cosmetic_RefreshInventory()
| void AWjWorldPlayerControllerBase::Cosmetic_RefreshInventory |
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◆ Cosmetic_Unequip()
| void AWjWorldPlayerControllerBase::Cosmetic_Unequip |
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int32 | SlotIndex | ) |
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◆ InitializeController()
| void AWjWorldPlayerControllerBase::InitializeController |
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◆ InitializeUI()
| void AWjWorldPlayerControllerBase::InitializeUI |
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◆ ServerTravelWaitingRoom()
| void AWjWorldPlayerControllerBase::ServerTravelWaitingRoom |
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The documentation for this class was generated from the following files: