#include <WjWorldPlayerControllerLobby.h>
로비 플레이어 컨트롤러 클래스
역할:
- 로비 화면의 입력 처리
- 로비 UI 관리
- 매치메이킹 및 모드 선택 관리
- 오브젝트 배치 시스템 관리
◆ AWjWorldPlayerControllerLobby()
| AWjWorldPlayerControllerLobby::AWjWorldPlayerControllerLobby |
( |
| ) |
|
◆ BeginPlay()
| void AWjWorldPlayerControllerLobby::BeginPlay |
( |
| ) |
|
|
overrideprotectedvirtual |
◆ CreateLobbyUI()
| void AWjWorldPlayerControllerLobby::CreateLobbyUI |
( |
| ) |
|
|
protected |
◆ GetPlacementComponent()
| UWjWorldPlacementComponent * AWjWorldPlayerControllerLobby::GetPlacementComponent |
( |
| ) |
const |
|
inline |
◆ InitializeController()
| void AWjWorldPlayerControllerLobby::InitializeController |
( |
| ) |
|
|
overrideprotectedvirtual |
◆ InitializeLobbyController()
| void AWjWorldPlayerControllerLobby::InitializeLobbyController |
( |
| ) |
|
|
protected |
◆ InitializeUI()
| void AWjWorldPlayerControllerLobby::InitializeUI |
( |
| ) |
|
|
overrideprotectedvirtual |
◆ OpenCreateRoom()
| void AWjWorldPlayerControllerLobby::OpenCreateRoom |
( |
| ) |
|
◆ OpenRoomList()
| void AWjWorldPlayerControllerLobby::OpenRoomList |
( |
| ) |
|
The documentation for this class was generated from the following files: