#include <WjWorldGameInstance.h>
WjWorld 게임 인스턴스
역할:
- 게임 전역 데이터 관리
- SessionManager 소유 및 접근 제공
- 레벨 간 데이터 유지
- 호스트 마이그레이션 관리
◆ CachePlayerList()
| void UWjWorldGameInstance::CachePlayerList |
( |
const TArray< FPlayerDisplayInfo > & | PlayerList | ) |
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◆ CacheRoomSettings()
| void UWjWorldGameInstance::CacheRoomSettings |
( |
const FRoomSettings & | Settings | ) |
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◆ CreateRoom()
| bool UWjWorldGameInstance::CreateRoom |
( |
const FRoomSettings & | Settings | ) |
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◆ EndGame()
| bool UWjWorldGameInstance::EndGame |
( |
| ) |
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게임 종료 래퍼. Play → WaitingRoom 복귀 전에 호출.
- Returns
- 성공 여부
◆ FindRooms()
| bool UWjWorldGameInstance::FindRooms |
( |
int32 | MaxResults = 100 | ) |
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◆ GetMigrationContext() [1/2]
◆ GetMigrationContext() [2/2]
◆ GetMigrationState()
◆ GetSessionManager()
◆ Init()
| void UWjWorldGameInstance::Init |
( |
| ) |
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overridevirtual |
◆ IsMigrating()
| bool UWjWorldGameInstance::IsMigrating |
( |
| ) |
const |
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inline |
◆ JoinRoom()
| bool UWjWorldGameInstance::JoinRoom |
( |
int32 | RoomIndex | ) |
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◆ LeaveRoom()
| bool UWjWorldGameInstance::LeaveRoom |
( |
| ) |
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◆ Shutdown()
| void UWjWorldGameInstance::Shutdown |
( |
| ) |
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overridevirtual |
◆ StartGame()
| bool UWjWorldGameInstance::StartGame |
( |
| ) |
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The documentation for this class was generated from the following files: