WjWorld
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UWjWorldDeveloperSettings Class Reference

#include <WjWorldDeveloperSettings.h>

Inheritance diagram for UWjWorldDeveloperSettings:

Public Member Functions

virtual FName GetContainerName () const override
virtual FName GetCategoryName () const override
virtual FName GetSectionName () const override
FString GetLobbyMapPath () const
FString GetWaitingRoomOpenLevelURL () const
FString GetWaitingRoomServerTravelURL () const
FString GetPlayServerTravelURL (const FString &LevelPath, const FString &GameModeId) const

Public Attributes

FSoftObjectPath LobbyMapPath = FSoftObjectPath(TEXT("/Game/Map/02-1_Lobby"))
TSoftClassPtr< AGameModeBase > WaitingRoomGameModeClass
TSoftClassPtr< AGameModeBase > PlayGameModeClass
TSoftObjectPtr< USkeletalMesh > DefaultCharacterMesh
TSoftClassPtr< UAnimInstance > DefaultAnimBlueprintClass
TSoftObjectPtr< UInputMappingContext > DefaultInputMappingContext
TSoftClassPtr< AWjWorldTileActorTileActorClass
TSoftObjectPtr< UNiagaraSystem > BrickDestroyEffect
TSoftObjectPtr< UNiagaraSystem > BrickExplosionEffect
int32 DestructibleBrickDefaultHP = 3
TSoftObjectPtr< UGeometryCollection > DestructibleBrickFractureCollection
float DestructibleBrickFractureLifetime = 3.0f
TSoftObjectPtr< UStaticMesh > BrickMesh
TSoftObjectPtr< UStaticMesh > TileMesh
TSoftObjectPtr< UWjWorldWallDescriptionDataAssetWallDescriptionAsset
TSoftObjectPtr< UWjWorldMinigameDataAssetMinigameCatalog
TSoftObjectPtr< UWjWorldCosmeticCatalogDataAssetCosmeticCatalog
TSoftObjectPtr< UWjWorldPlaceableObjectDataAssetPlaceableObjectCatalog
TSoftObjectPtr< UInputMappingContext > PlacementMappingContext
TSoftObjectPtr< UInputAction > PlacementConfirmAction
TSoftObjectPtr< UInputAction > PlacementCancelAction
TSoftObjectPtr< UInputAction > PlacementRotateAction
TSoftObjectPtr< UInputAction > PlacementDeleteAction

Detailed Description

WjWorld 프로젝트 개발자 설정 Project Settings > WjWorld 에서 확인 가능

Member Function Documentation

◆ GetCategoryName()

virtual FName UWjWorldDeveloperSettings::GetCategoryName ( ) const
inlineoverridevirtual

◆ GetContainerName()

virtual FName UWjWorldDeveloperSettings::GetContainerName ( ) const
inlineoverridevirtual

◆ GetLobbyMapPath()

FString UWjWorldDeveloperSettings::GetLobbyMapPath ( ) const

로비 맵 경로 반환 (예: "/Game/Map/02-1_Lobby")

◆ GetPlayServerTravelURL()

FString UWjWorldDeveloperSettings::GetPlayServerTravelURL ( const FString & LevelPath,
const FString & GameModeId ) const

플레이 ServerTravel URL 반환

◆ GetSectionName()

virtual FName UWjWorldDeveloperSettings::GetSectionName ( ) const
inlineoverridevirtual

◆ GetWaitingRoomOpenLevelURL()

FString UWjWorldDeveloperSettings::GetWaitingRoomOpenLevelURL ( ) const

대기실 OpenLevel URL 반환 (예: "/Game/Map/02-1_Lobby?game=...?Listen")

◆ GetWaitingRoomServerTravelURL()

FString UWjWorldDeveloperSettings::GetWaitingRoomServerTravelURL ( ) const

대기실 ServerTravel URL 반환 (예: "/Game/Map/02-1_Lobby?game=...")

Member Data Documentation

◆ BrickDestroyEffect

TSoftObjectPtr<UNiagaraSystem> UWjWorldDeveloperSettings::BrickDestroyEffect

◆ BrickExplosionEffect

TSoftObjectPtr<UNiagaraSystem> UWjWorldDeveloperSettings::BrickExplosionEffect

◆ BrickMesh

TSoftObjectPtr<UStaticMesh> UWjWorldDeveloperSettings::BrickMesh

벽돌 메시

◆ CosmeticCatalog

TSoftObjectPtr<UWjWorldCosmeticCatalogDataAsset> UWjWorldDeveloperSettings::CosmeticCatalog

코스메틱 카탈로그 데이터 에셋

◆ DefaultAnimBlueprintClass

TSoftClassPtr<UAnimInstance> UWjWorldDeveloperSettings::DefaultAnimBlueprintClass

캐릭터 기본 애니메이션 블루프린트 클래스

◆ DefaultCharacterMesh

TSoftObjectPtr<USkeletalMesh> UWjWorldDeveloperSettings::DefaultCharacterMesh

캐릭터 기본 스켈레탈 메시

◆ DefaultInputMappingContext

TSoftObjectPtr<UInputMappingContext> UWjWorldDeveloperSettings::DefaultInputMappingContext

캐릭터 기본 입력 매핑 컨텍스트

◆ DestructibleBrickDefaultHP

int32 UWjWorldDeveloperSettings::DestructibleBrickDefaultHP = 3

◆ DestructibleBrickFractureCollection

TSoftObjectPtr<UGeometryCollection> UWjWorldDeveloperSettings::DestructibleBrickFractureCollection

◆ DestructibleBrickFractureLifetime

float UWjWorldDeveloperSettings::DestructibleBrickFractureLifetime = 3.0f

◆ LobbyMapPath

FSoftObjectPath UWjWorldDeveloperSettings::LobbyMapPath = FSoftObjectPath(TEXT("/Game/Map/02-1_Lobby"))

로비 맵 경로

◆ MinigameCatalog

TSoftObjectPtr<UWjWorldMinigameDataAsset> UWjWorldDeveloperSettings::MinigameCatalog

미니게임 카탈로그 데이터 에셋

◆ PlaceableObjectCatalog

TSoftObjectPtr<UWjWorldPlaceableObjectDataAsset> UWjWorldDeveloperSettings::PlaceableObjectCatalog

배치 가능한 오브젝트 카탈로그

◆ PlacementCancelAction

TSoftObjectPtr<UInputAction> UWjWorldDeveloperSettings::PlacementCancelAction

◆ PlacementConfirmAction

TSoftObjectPtr<UInputAction> UWjWorldDeveloperSettings::PlacementConfirmAction

◆ PlacementDeleteAction

TSoftObjectPtr<UInputAction> UWjWorldDeveloperSettings::PlacementDeleteAction

◆ PlacementMappingContext

TSoftObjectPtr<UInputMappingContext> UWjWorldDeveloperSettings::PlacementMappingContext

배치 모드 입력 매핑 컨텍스트

◆ PlacementRotateAction

TSoftObjectPtr<UInputAction> UWjWorldDeveloperSettings::PlacementRotateAction

◆ PlayGameModeClass

TSoftClassPtr<AGameModeBase> UWjWorldDeveloperSettings::PlayGameModeClass

플레이 게임모드 클래스

◆ TileActorClass

TSoftClassPtr<AWjWorldTileActor> UWjWorldDeveloperSettings::TileActorClass

◆ TileMesh

TSoftObjectPtr<UStaticMesh> UWjWorldDeveloperSettings::TileMesh

타일 메시

◆ WaitingRoomGameModeClass

TSoftClassPtr<AGameModeBase> UWjWorldDeveloperSettings::WaitingRoomGameModeClass

대기실 게임모드 클래스

◆ WallDescriptionAsset

TSoftObjectPtr<UWjWorldWallDescriptionDataAsset> UWjWorldDeveloperSettings::WallDescriptionAsset

벽 레이아웃 데이터 에셋


The documentation for this class was generated from the following files: