#include <WjWorldDeveloperSettings.h>
WjWorld 프로젝트 개발자 설정 Project Settings > WjWorld 에서 확인 가능
◆ GetCategoryName()
| virtual FName UWjWorldDeveloperSettings::GetCategoryName |
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const |
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inlineoverridevirtual |
◆ GetContainerName()
| virtual FName UWjWorldDeveloperSettings::GetContainerName |
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| ) |
const |
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inlineoverridevirtual |
◆ GetLobbyMapPath()
| FString UWjWorldDeveloperSettings::GetLobbyMapPath |
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| ) |
const |
로비 맵 경로 반환 (예: "/Game/Map/02-1_Lobby")
◆ GetPlayServerTravelURL()
| FString UWjWorldDeveloperSettings::GetPlayServerTravelURL |
( |
const FString & | LevelPath, |
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|
const FString & | GameModeId ) const |
◆ GetSectionName()
| virtual FName UWjWorldDeveloperSettings::GetSectionName |
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| ) |
const |
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inlineoverridevirtual |
◆ GetWaitingRoomOpenLevelURL()
| FString UWjWorldDeveloperSettings::GetWaitingRoomOpenLevelURL |
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| ) |
const |
대기실 OpenLevel URL 반환 (예: "/Game/Map/02-1_Lobby?game=...?Listen")
◆ GetWaitingRoomServerTravelURL()
| FString UWjWorldDeveloperSettings::GetWaitingRoomServerTravelURL |
( |
| ) |
const |
대기실 ServerTravel URL 반환 (예: "/Game/Map/02-1_Lobby?game=...")
◆ BrickDestroyEffect
| TSoftObjectPtr<UNiagaraSystem> UWjWorldDeveloperSettings::BrickDestroyEffect |
◆ BrickExplosionEffect
| TSoftObjectPtr<UNiagaraSystem> UWjWorldDeveloperSettings::BrickExplosionEffect |
◆ BrickMesh
| TSoftObjectPtr<UStaticMesh> UWjWorldDeveloperSettings::BrickMesh |
◆ CosmeticCatalog
◆ DefaultAnimBlueprintClass
| TSoftClassPtr<UAnimInstance> UWjWorldDeveloperSettings::DefaultAnimBlueprintClass |
◆ DefaultCharacterMesh
| TSoftObjectPtr<USkeletalMesh> UWjWorldDeveloperSettings::DefaultCharacterMesh |
◆ DefaultInputMappingContext
| TSoftObjectPtr<UInputMappingContext> UWjWorldDeveloperSettings::DefaultInputMappingContext |
◆ DestructibleBrickDefaultHP
| int32 UWjWorldDeveloperSettings::DestructibleBrickDefaultHP = 3 |
◆ DestructibleBrickFractureCollection
| TSoftObjectPtr<UGeometryCollection> UWjWorldDeveloperSettings::DestructibleBrickFractureCollection |
◆ DestructibleBrickFractureLifetime
| float UWjWorldDeveloperSettings::DestructibleBrickFractureLifetime = 3.0f |
◆ LobbyMapPath
| FSoftObjectPath UWjWorldDeveloperSettings::LobbyMapPath = FSoftObjectPath(TEXT("/Game/Map/02-1_Lobby")) |
◆ MinigameCatalog
◆ PlaceableObjectCatalog
◆ PlacementCancelAction
| TSoftObjectPtr<UInputAction> UWjWorldDeveloperSettings::PlacementCancelAction |
◆ PlacementConfirmAction
| TSoftObjectPtr<UInputAction> UWjWorldDeveloperSettings::PlacementConfirmAction |
◆ PlacementDeleteAction
| TSoftObjectPtr<UInputAction> UWjWorldDeveloperSettings::PlacementDeleteAction |
◆ PlacementMappingContext
| TSoftObjectPtr<UInputMappingContext> UWjWorldDeveloperSettings::PlacementMappingContext |
◆ PlacementRotateAction
| TSoftObjectPtr<UInputAction> UWjWorldDeveloperSettings::PlacementRotateAction |
◆ PlayGameModeClass
| TSoftClassPtr<AGameModeBase> UWjWorldDeveloperSettings::PlayGameModeClass |
◆ TileActorClass
◆ TileMesh
| TSoftObjectPtr<UStaticMesh> UWjWorldDeveloperSettings::TileMesh |
◆ WaitingRoomGameModeClass
| TSoftClassPtr<AGameModeBase> UWjWorldDeveloperSettings::WaitingRoomGameModeClass |
◆ WallDescriptionAsset
The documentation for this class was generated from the following files: