#include <WjWorldTileActor.h>
◆ AWjWorldTileActor()
| AWjWorldTileActor::AWjWorldTileActor |
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◆ BeginPlay()
| void AWjWorldTileActor::BeginPlay |
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◆ GetLifetimeReplicatedProps()
| void AWjWorldTileActor::GetLifetimeReplicatedProps |
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TArray< FLifetimeProperty > & | OutLifetimeProps | ) |
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◆ GetTileMesh()
| UStaticMesh * AWjWorldTileActor::GetTileMesh |
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DeveloperSettings에서 타일 메시 로드
◆ InitializeTile()
| void AWjWorldTileActor::InitializeTile |
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const FVector & | InSize, |
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const FVector & | InCenterOffset, |
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bool | bInIsWhiteTile ) |
◆ PostNetInit()
| void AWjWorldTileActor::PostNetInit |
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◆ Tick()
| void AWjWorldTileActor::Tick |
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float | DeltaTime | ) |
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◆ bIsBombSignalOn
| bool AWjWorldTileActor::bIsBombSignalOn = false |
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◆ bIsOverlapBricks
◆ bIsWhiteTile
| bool AWjWorldTileActor::bIsWhiteTile = true |
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◆ BombChargingTime
| float AWjWorldTileActor::BombChargingTime = 3.0f |
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◆ CenterHitBoxComponent
| TObjectPtr<UBoxComponent> AWjWorldTileActor::CenterHitBoxComponent |
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◆ DefaultBaseColor
| FLinearColor AWjWorldTileActor::DefaultBaseColor |
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◆ DynamicMaterial
| TObjectPtr<UMaterialInstanceDynamic> AWjWorldTileActor::DynamicMaterial |
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◆ ElapsedBombingTime
| float AWjWorldTileActor::ElapsedBombingTime = 0.0f |
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◆ GameRule
◆ HitBoxComponents
◆ NiagaraSystem
| UNiagaraSystem* AWjWorldTileActor::NiagaraSystem |
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◆ TileMeshComponent
| TObjectPtr<UStaticMeshComponent> AWjWorldTileActor::TileMeshComponent |
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The documentation for this class was generated from the following files: