#include <WjWorldBrickMovement.h>
◆ CanPushInDirection()
| bool UWjWorldBrickMovement::CanPushInDirection |
( |
const FVector & | Direction, |
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TArray< UWjWorldBrickComponent * > & | OutBricksToMove ) |
◆ ExecutePush()
| void UWjWorldBrickMovement::ExecutePush |
( |
const FVector & | Direction, |
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float | InMoveAllowTime ) |
◆ GetLastMovementVector()
| FVector UWjWorldBrickMovement::GetLastMovementVector |
( |
| ) |
const |
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inline |
◆ GetMovementVector()
| FVector UWjWorldBrickMovement::GetMovementVector |
( |
bool | bIsNew = true | ) |
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virtual |
◆ GetNextDirections()
◆ Initialize()
◆ IsMoving()
| bool UWjWorldBrickMovement::IsMoving |
( |
| ) |
const |
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inline |
◆ MoveBrick()
| void UWjWorldBrickMovement::MoveBrick |
( |
float | InMoveAllowTime | ) |
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◆ PushBrick()
| void UWjWorldBrickMovement::PushBrick |
( |
const FVector & | Direction, |
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float | InMoveAllowTime ) |
◆ Tick()
| void UWjWorldBrickMovement::Tick |
( |
float | DeltaTime | ) |
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The documentation for this class was generated from the following files: