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WjWorld
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#include <CharacterPlaySetupDataAsset.h>
Public Member Functions | |
| void | Initialize (AWjWorldCharacterPlay *TargetCharacter, FString &OutErrorMsg) |
Public Attributes | |
| TArray< TSubclassOf< UGameplayAbility > > | StartAbilities |
| TMap< EWjWorldAbilityInputID, TSubclassOf< UGameplayAbility > > | StartInputAbilities |
| void UCharacterPlaySetupDataAsset::Initialize | ( | AWjWorldCharacterPlay * | TargetCharacter, |
| FString & | OutErrorMsg ) |
| TArray<TSubclassOf<UGameplayAbility> > UCharacterPlaySetupDataAsset::StartAbilities |
| TMap<EWjWorldAbilityInputID, TSubclassOf<UGameplayAbility> > UCharacterPlaySetupDataAsset::StartInputAbilities |