WjWorld
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AWjWorldPlacedObjectActor Class Reference

#include <WjWorldPlacedObjectActor.h>

Inheritance diagram for AWjWorldPlacedObjectActor:

Public Member Functions

 AWjWorldPlacedObjectActor ()
void InitializeFromDefinition (const FPlaceableObjectDefinition &Definition)
void InitializeFromSaveData (FName InObjectId, const FTransform &InTransform, const FPlaceableObjectDefinition &Definition)
void SetHighlighted (bool bHighlight)
FName GetObjectId () const

Protected Attributes

TObjectPtr< UStaticMeshComponent > MeshComponent

Detailed Description

실제 배치된 오브젝트 액터

Constructor & Destructor Documentation

◆ AWjWorldPlacedObjectActor()

AWjWorldPlacedObjectActor::AWjWorldPlacedObjectActor ( )

Member Function Documentation

◆ GetObjectId()

FName AWjWorldPlacedObjectActor::GetObjectId ( ) const
inline

오브젝트 ID

◆ InitializeFromDefinition()

void AWjWorldPlacedObjectActor::InitializeFromDefinition ( const FPlaceableObjectDefinition & Definition)

오브젝트 정의로 초기화 (배치 시)

◆ InitializeFromSaveData()

void AWjWorldPlacedObjectActor::InitializeFromSaveData ( FName InObjectId,
const FTransform & InTransform,
const FPlaceableObjectDefinition & Definition )

세이브 데이터로 복원

◆ SetHighlighted()

void AWjWorldPlacedObjectActor::SetHighlighted ( bool bHighlight)

삭제 모드 호버 하이라이트

Member Data Documentation

◆ MeshComponent

TObjectPtr<UStaticMeshComponent> AWjWorldPlacedObjectActor::MeshComponent
protected

The documentation for this class was generated from the following files: