#include <WjWorldPlacedObjectActor.h>
◆ AWjWorldPlacedObjectActor()
| AWjWorldPlacedObjectActor::AWjWorldPlacedObjectActor |
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◆ GetObjectId()
| FName AWjWorldPlacedObjectActor::GetObjectId |
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const |
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inline |
◆ InitializeFromDefinition()
◆ InitializeFromSaveData()
| void AWjWorldPlacedObjectActor::InitializeFromSaveData |
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FName | InObjectId, |
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const FTransform & | InTransform, |
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const FPlaceableObjectDefinition & | Definition ) |
◆ SetHighlighted()
| void AWjWorldPlacedObjectActor::SetHighlighted |
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bool | bHighlight | ) |
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◆ MeshComponent
| TObjectPtr<UStaticMeshComponent> AWjWorldPlacedObjectActor::MeshComponent |
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protected |
The documentation for this class was generated from the following files: