WjWorld
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ACharacterPreviewActor Class Reference

#include <CharacterPreviewActor.h>

Inheritance diagram for ACharacterPreviewActor:

Public Member Functions

 ACharacterPreviewActor ()
void SetupFromPawn (APawn *SourcePawn)
void SetupPreview (const FCosmeticLoadout &Loadout)
UTextureRenderTarget2D * GetRenderTarget () const
bool HasBaseMesh () const
void RefreshCapture ()

Protected Member Functions

virtual void BeginPlay () override

Detailed Description

3D 캐릭터 프리뷰 액터

  • 월드에서 보이지 않는 위치에 스폰
  • SkeletalMesh + 코스메틱 메시 표시
  • SceneCaptureComponent2D로 RenderTarget에 캡처
  • 위젯에서 RenderTarget을 UImage로 표시

Constructor & Destructor Documentation

◆ ACharacterPreviewActor()

ACharacterPreviewActor::ACharacterPreviewActor ( )

Member Function Documentation

◆ BeginPlay()

void ACharacterPreviewActor::BeginPlay ( )
overrideprotectedvirtual

◆ GetRenderTarget()

UTextureRenderTarget2D * ACharacterPreviewActor::GetRenderTarget ( ) const
inline

렌더 타겟 반환

◆ HasBaseMesh()

bool ACharacterPreviewActor::HasBaseMesh ( ) const

기본 메시가 설정되어 있는지 확인

◆ RefreshCapture()

void ACharacterPreviewActor::RefreshCapture ( )

캡처 갱신

◆ SetupFromPawn()

void ACharacterPreviewActor::SetupFromPawn ( APawn * SourcePawn)

Pawn에서 SkeletalMesh와 AnimBlueprint 복사

◆ SetupPreview()

void ACharacterPreviewActor::SetupPreview ( const FCosmeticLoadout & Loadout)

코스메틱 로드아웃으로 프리뷰 설정


The documentation for this class was generated from the following files: