#include <CharacterPreviewActor.h>
3D 캐릭터 프리뷰 액터
- 월드에서 보이지 않는 위치에 스폰
- SkeletalMesh + 코스메틱 메시 표시
- SceneCaptureComponent2D로 RenderTarget에 캡처
- 위젯에서 RenderTarget을 UImage로 표시
◆ ACharacterPreviewActor()
| ACharacterPreviewActor::ACharacterPreviewActor |
( |
| ) |
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◆ BeginPlay()
| void ACharacterPreviewActor::BeginPlay |
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overrideprotectedvirtual |
◆ GetRenderTarget()
| UTextureRenderTarget2D * ACharacterPreviewActor::GetRenderTarget |
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const |
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inline |
◆ HasBaseMesh()
| bool ACharacterPreviewActor::HasBaseMesh |
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const |
◆ RefreshCapture()
| void ACharacterPreviewActor::RefreshCapture |
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◆ SetupFromPawn()
| void ACharacterPreviewActor::SetupFromPawn |
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APawn * | SourcePawn | ) |
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Pawn에서 SkeletalMesh와 AnimBlueprint 복사
◆ SetupPreview()
The documentation for this class was generated from the following files: