WjWorld
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FCosmeticLoadout Struct Reference

#include <WjWorldCosmeticTypes.h>

Public Member Functions

void Equip (ECosmeticSlot Slot, FName ItemId)
void Unequip (ECosmeticSlot Slot)
FName GetEquippedItem (ECosmeticSlot Slot) const
bool IsEmpty () const
TArray< ECosmeticSlotGetEquippedSlots () const
void Reset ()
bool operator== (const FCosmeticLoadout &Other) const
bool operator!= (const FCosmeticLoadout &Other) const

Public Attributes

TArray< FCosmeticSlotEntryEntries

Detailed Description

코스메틱 로드아웃 (장착 중인 슬롯 → 아이템 매핑) TArray<FCosmeticSlotEntry> 기반으로 리플리케이션 지원

Member Function Documentation

◆ Equip()

void FCosmeticLoadout::Equip ( ECosmeticSlot Slot,
FName ItemId )
inline

특정 슬롯에 아이템 장착

◆ GetEquippedItem()

FName FCosmeticLoadout::GetEquippedItem ( ECosmeticSlot Slot) const
inline

특정 슬롯에 장착된 아이템 반환

◆ GetEquippedSlots()

TArray< ECosmeticSlot > FCosmeticLoadout::GetEquippedSlots ( ) const
inline

모든 슬롯의 키 배열 반환

◆ IsEmpty()

bool FCosmeticLoadout::IsEmpty ( ) const
inline

로드아웃이 비었는지 확인

◆ operator!=()

bool FCosmeticLoadout::operator!= ( const FCosmeticLoadout & Other) const
inline

◆ operator==()

bool FCosmeticLoadout::operator== ( const FCosmeticLoadout & Other) const
inline

◆ Reset()

void FCosmeticLoadout::Reset ( )
inline

초기화

◆ Unequip()

void FCosmeticLoadout::Unequip ( ECosmeticSlot Slot)
inline

특정 슬롯의 아이템 해제

Member Data Documentation

◆ Entries

TArray<FCosmeticSlotEntry> FCosmeticLoadout::Entries

슬롯별 장착 아이템 목록


The documentation for this struct was generated from the following file: