#include <WjWorldCosmeticDataAsset.h>
개별 코스메틱 아이템 정의 ItemId(FName)를 중간 키로 사용하여 Steam ItemDefId와 비주얼 에셋을 매핑
◆ IsValid()
| bool FCosmeticItemDefinition::IsValid |
( |
| ) |
const |
|
inline |
◆ AttachLocationOffset
| FVector FCosmeticItemDefinition::AttachLocationOffset = FVector::ZeroVector |
◆ AttachRotationOffset
| FRotator FCosmeticItemDefinition::AttachRotationOffset = FRotator::ZeroRotator |
◆ AttachScale
| FVector FCosmeticItemDefinition::AttachScale = FVector::OneVector |
◆ AttachSocketName
| FName FCosmeticItemDefinition::AttachSocketName |
부착 소켓 이름 (비어있으면 슬롯 기본값 사용)
◆ Description
| FText FCosmeticItemDefinition::Description |
◆ DisplayName
| FText FCosmeticItemDefinition::DisplayName |
◆ Icon
| TSoftObjectPtr<UTexture2D> FCosmeticItemDefinition::Icon |
◆ ItemId
| FName FCosmeticItemDefinition::ItemId |
◆ Price
| int32 FCosmeticItemDefinition::Price = 0 |
가격 (상점 표시용, 실제 결제는 Steam 처리)
◆ Rarity
◆ SkeletalMesh
| TSoftObjectPtr<USkeletalMesh> FCosmeticItemDefinition::SkeletalMesh |
◆ Slot
| ECosmeticSlot FCosmeticItemDefinition::Slot = ECosmeticSlot::None |
◆ StaticMesh
| TSoftObjectPtr<UStaticMesh> FCosmeticItemDefinition::StaticMesh |
스태틱 메시 에셋 (Back, Effect 등 슬롯용)
◆ SteamItemDefId
| int32 FCosmeticItemDefinition::SteamItemDefId = 0 |
Steam Inventory Item Definition ID (플랫폼 종속)
The documentation for this struct was generated from the following file: