#include <WjWorldCharacterAttributeSet.h>
◆ ATTRIBUTE_ACCESSORS_BASIC() [1/4]
◆ ATTRIBUTE_ACCESSORS_BASIC() [2/4]
◆ ATTRIBUTE_ACCESSORS_BASIC() [3/4]
◆ ATTRIBUTE_ACCESSORS_BASIC() [4/4]
◆ GetLifetimeReplicatedProps()
| void UWjWorldCharacterAttributeSet::GetLifetimeReplicatedProps |
( |
TArray< FLifetimeProperty > & | OutLifetimeProps | ) |
const |
|
overrideprotectedvirtual |
◆ OnRep_HP()
| void UWjWorldCharacterAttributeSet::OnRep_HP |
( |
const FGameplayAttributeData & | OldHP | ) |
|
|
protectedvirtual |
◆ OnRep_MaxHP()
| void UWjWorldCharacterAttributeSet::OnRep_MaxHP |
( |
const FGameplayAttributeData & | OldMaxHP | ) |
|
|
protectedvirtual |
◆ OnRep_MaxSpawnBrickCharges()
| void UWjWorldCharacterAttributeSet::OnRep_MaxSpawnBrickCharges |
( |
const FGameplayAttributeData & | OldMaxSpawnBrickCharges | ) |
|
|
protectedvirtual |
◆ OnRep_SpawnBrickCharges()
| void UWjWorldCharacterAttributeSet::OnRep_SpawnBrickCharges |
( |
const FGameplayAttributeData & | OldSpawnBrickCharges | ) |
|
|
protectedvirtual |
◆ PostAttributeBaseChange()
| void UWjWorldCharacterAttributeSet::PostAttributeBaseChange |
( |
const FGameplayAttribute & | Attribute, |
|
|
float | OldValue, |
|
|
float | NewValue ) const |
|
overrideprotectedvirtual |
◆ PostAttributeChange()
| void UWjWorldCharacterAttributeSet::PostAttributeChange |
( |
const FGameplayAttribute & | Attribute, |
|
|
float | OldValue, |
|
|
float | NewValue ) |
|
overrideprotectedvirtual |
◆ PostGameplayEffectExecute()
| void UWjWorldCharacterAttributeSet::PostGameplayEffectExecute |
( |
const struct FGameplayEffectModCallbackData & | Data | ) |
|
|
overrideprotectedvirtual |
◆ PreAttributeBaseChange()
| void UWjWorldCharacterAttributeSet::PreAttributeBaseChange |
( |
const FGameplayAttribute & | Attribute, |
|
|
float & | NewValue ) const |
|
overrideprotectedvirtual |
◆ PreAttributeChange()
| void UWjWorldCharacterAttributeSet::PreAttributeChange |
( |
const FGameplayAttribute & | Attribute, |
|
|
float & | NewValue ) |
|
overrideprotectedvirtual |
◆ PreGameplayEffectExecute()
| bool UWjWorldCharacterAttributeSet::PreGameplayEffectExecute |
( |
struct FGameplayEffectModCallbackData & | Data | ) |
|
|
overrideprotectedvirtual |
◆ HP
| FGameplayAttributeData UWjWorldCharacterAttributeSet::HP |
|
protected |
◆ MaxHP
| FGameplayAttributeData UWjWorldCharacterAttributeSet::MaxHP |
|
protected |
◆ MaxSpawnBrickCharges
| FGameplayAttributeData UWjWorldCharacterAttributeSet::MaxSpawnBrickCharges |
|
protected |
◆ SpawnBrickCharges
| FGameplayAttributeData UWjWorldCharacterAttributeSet::SpawnBrickCharges |
|
protected |
The documentation for this class was generated from the following files: