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WjWorld
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This is the complete list of members for UWjWorldBrickMovement, including all inherited members.
| CanPushInDirection(const FVector &Direction, TArray< UWjWorldBrickComponent * > &OutBricksToMove) | UWjWorldBrickMovement | |
| ExecutePush(const FVector &Direction, float InMoveAllowTime) | UWjWorldBrickMovement | |
| GetLastMovementVector() const | UWjWorldBrickMovement | inline |
| GetMovementVector(bool bIsNew=true) | UWjWorldBrickMovement | virtual |
| GetNextDirections() | UWjWorldBrickMovement | virtual |
| Initialize(UWjWorldBrickComponent *InBrickComponent, UWjWorldGameRuleApproachingWall *InGameRule) | UWjWorldBrickMovement | |
| IsMoving() const | UWjWorldBrickMovement | inline |
| MoveBrick(float InMoveAllowTime) | UWjWorldBrickMovement | |
| PushBrick(const FVector &Direction, float InMoveAllowTime) | UWjWorldBrickMovement | |
| Tick(float DeltaTime) | UWjWorldBrickMovement |