WjWorld
Loading...
Searching...
No Matches
UGameplayGlobalHUDWidget Class Reference

#include <GameplayGlobalHUDWidget.h>

Inheritance diagram for UGameplayGlobalHUDWidget:
UWjWorldUserWidgetBase

Public Member Functions

void StartCountDown (float CountDown)
void EndCountDown (float CountDown)
void ShowGameResultText (const FString &ResultText, float Duration=3.0f)

Protected Member Functions

virtual void NativeConstruct () override
virtual void NativeTick (const FGeometry &MyGeometry, float InDeltaTime) override

Protected Attributes

TObjectPtr< UTextBlock > GameStartCountText
TObjectPtr< UTextBlock > GameEndCountText
TObjectPtr< UTextBlock > GameResultText

Member Function Documentation

◆ EndCountDown()

void UGameplayGlobalHUDWidget::EndCountDown ( float CountDown)

◆ NativeConstruct()

void UGameplayGlobalHUDWidget::NativeConstruct ( )
overrideprotectedvirtual

◆ NativeTick()

void UGameplayGlobalHUDWidget::NativeTick ( const FGeometry & MyGeometry,
float InDeltaTime )
overrideprotectedvirtual

◆ ShowGameResultText()

void UGameplayGlobalHUDWidget::ShowGameResultText ( const FString & ResultText,
float Duration = 3.0f )

◆ StartCountDown()

void UGameplayGlobalHUDWidget::StartCountDown ( float CountDown)

Member Data Documentation

◆ GameEndCountText

TObjectPtr<UTextBlock> UGameplayGlobalHUDWidget::GameEndCountText
protected

◆ GameResultText

TObjectPtr<UTextBlock> UGameplayGlobalHUDWidget::GameResultText
protected

◆ GameStartCountText

TObjectPtr<UTextBlock> UGameplayGlobalHUDWidget::GameStartCountText
protected

The documentation for this class was generated from the following files: