#include <GameplayGlobalHUDWidget.h>
◆ EndCountDown()
| void UGameplayGlobalHUDWidget::EndCountDown |
( |
float | CountDown | ) |
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◆ NativeConstruct()
| void UGameplayGlobalHUDWidget::NativeConstruct |
( |
| ) |
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overrideprotectedvirtual |
◆ NativeTick()
| void UGameplayGlobalHUDWidget::NativeTick |
( |
const FGeometry & | MyGeometry, |
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float | InDeltaTime ) |
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overrideprotectedvirtual |
◆ ShowGameResultText()
| void UGameplayGlobalHUDWidget::ShowGameResultText |
( |
const FString & | ResultText, |
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float | Duration = 3.0f ) |
◆ StartCountDown()
| void UGameplayGlobalHUDWidget::StartCountDown |
( |
float | CountDown | ) |
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◆ GameEndCountText
| TObjectPtr<UTextBlock> UGameplayGlobalHUDWidget::GameEndCountText |
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protected |
◆ GameResultText
| TObjectPtr<UTextBlock> UGameplayGlobalHUDWidget::GameResultText |
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protected |
◆ GameStartCountText
| TObjectPtr<UTextBlock> UGameplayGlobalHUDWidget::GameStartCountText |
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protected |
The documentation for this class was generated from the following files: