WjWorld
Loading...
Searching...
No Matches
UApproachingWallPlayerDataComponent Class Reference

#include <ApproachingWallPlayerDataComponent.h>

Inheritance diagram for UApproachingWallPlayerDataComponent:

Public Member Functions

 UApproachingWallPlayerDataComponent ()
virtual void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > &OutLifetimeProps) const override
bool IsAlive () const
void SetAlive (bool bNewAlive)
void OnEliminated ()

Public Attributes

FOnPlayerAliveChanged OnPlayerAliveChanged

Protected Member Functions

void OnRep_IsAlive ()

Detailed Description

Approaching Wall 미니게임 플레이어 데이터

Constructor & Destructor Documentation

◆ UApproachingWallPlayerDataComponent()

UApproachingWallPlayerDataComponent::UApproachingWallPlayerDataComponent ( )

Member Function Documentation

◆ GetLifetimeReplicatedProps()

void UApproachingWallPlayerDataComponent::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty > & OutLifetimeProps) const
overridevirtual

◆ IsAlive()

bool UApproachingWallPlayerDataComponent::IsAlive ( ) const
inline

◆ OnEliminated()

void UApproachingWallPlayerDataComponent::OnEliminated ( )

◆ OnRep_IsAlive()

void UApproachingWallPlayerDataComponent::OnRep_IsAlive ( )
protected

◆ SetAlive()

void UApproachingWallPlayerDataComponent::SetAlive ( bool bNewAlive)

Member Data Documentation

◆ OnPlayerAliveChanged

FOnPlayerAliveChanged UApproachingWallPlayerDataComponent::OnPlayerAliveChanged

The documentation for this class was generated from the following files: