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WjWorld
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#include <ApproachingWallPlayerDataComponent.h>
Public Member Functions | |
| UApproachingWallPlayerDataComponent () | |
| virtual void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > &OutLifetimeProps) const override |
| bool | IsAlive () const |
| void | SetAlive (bool bNewAlive) |
| void | OnEliminated () |
Public Attributes | |
| FOnPlayerAliveChanged | OnPlayerAliveChanged |
Protected Member Functions | |
| void | OnRep_IsAlive () |
Approaching Wall 미니게임 플레이어 데이터
| UApproachingWallPlayerDataComponent::UApproachingWallPlayerDataComponent | ( | ) |
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overridevirtual |
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inline |
| void UApproachingWallPlayerDataComponent::OnEliminated | ( | ) |
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protected |
| void UApproachingWallPlayerDataComponent::SetAlive | ( | bool | bNewAlive | ) |
| FOnPlayerAliveChanged UApproachingWallPlayerDataComponent::OnPlayerAliveChanged |