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WjWorld
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#include <ApproachingWallHUDWidget.h>
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| virtual void | NativeConstruct () override |
| virtual void | NativeTick (const FGeometry &MyGeometry, float InDeltaTime) override |
Protected Attributes | |
| TObjectPtr< UTextBlock > | LevelText |
| TObjectPtr< UTextBlock > | AlivePlayerText |
Approaching Wall 미니게임 전용 HUD 위젯 GameState의 ApproachingWallGameDataComponent에서 데이터를 읽어 표시
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overrideprotectedvirtual |
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overrideprotectedvirtual |
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protected |
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protected |