#include <ApproachingWallGameDataComponent.h>
◆ GetAlivePlayerCount()
| int32 UApproachingWallGameDataComponent::GetAlivePlayerCount |
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const |
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inline |
◆ GetCurrentLevel()
| int32 UApproachingWallGameDataComponent::GetCurrentLevel |
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const |
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inline |
◆ GetLifetimeReplicatedProps()
| void UApproachingWallGameDataComponent::GetLifetimeReplicatedProps |
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TArray< FLifetimeProperty > & | OutLifetimeProps | ) |
const |
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overrideprotectedvirtual |
◆ GetSecondsForNextWave()
| int32 UApproachingWallGameDataComponent::GetSecondsForNextWave |
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int32 | WaveIndex | ) |
const |
◆ GetTotalPlayerCount()
| int32 UApproachingWallGameDataComponent::GetTotalPlayerCount |
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const |
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inline |
◆ SetAlivePlayerCount()
| void UApproachingWallGameDataComponent::SetAlivePlayerCount |
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int32 | InCount | ) |
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inline |
◆ SetCurrentLevel()
| void UApproachingWallGameDataComponent::SetCurrentLevel |
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int32 | InLevel | ) |
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inline |
◆ SetTotalPlayerCount()
| void UApproachingWallGameDataComponent::SetTotalPlayerCount |
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int32 | InCount | ) |
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inline |
◆ AlivePlayerCount
| int32 UApproachingWallGameDataComponent::AlivePlayerCount = 0 |
◆ CurrentLevel
| int32 UApproachingWallGameDataComponent::CurrentLevel = 0 |
◆ SecondsForNextWaves
| TArray<int32> UApproachingWallGameDataComponent::SecondsForNextWaves |
◆ TotalPlayerCount
| int32 UApproachingWallGameDataComponent::TotalPlayerCount = 0 |
The documentation for this class was generated from the following files: