WjWorld
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UApproachingWallGameDataComponent Class Reference

#include <ApproachingWallGameDataComponent.h>

Inheritance diagram for UApproachingWallGameDataComponent:

Public Member Functions

int32 GetSecondsForNextWave (int32 WaveIndex) const
int32 GetCurrentLevel () const
void SetCurrentLevel (int32 InLevel)
int32 GetAlivePlayerCount () const
void SetAlivePlayerCount (int32 InCount)
int32 GetTotalPlayerCount () const
void SetTotalPlayerCount (int32 InCount)

Public Attributes

TArray< int32 > SecondsForNextWaves
int32 CurrentLevel = 0
int32 AlivePlayerCount = 0
int32 TotalPlayerCount = 0

Protected Member Functions

virtual void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > &OutLifetimeProps) const override

Member Function Documentation

◆ GetAlivePlayerCount()

int32 UApproachingWallGameDataComponent::GetAlivePlayerCount ( ) const
inline

◆ GetCurrentLevel()

int32 UApproachingWallGameDataComponent::GetCurrentLevel ( ) const
inline

◆ GetLifetimeReplicatedProps()

void UApproachingWallGameDataComponent::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty > & OutLifetimeProps) const
overrideprotectedvirtual

◆ GetSecondsForNextWave()

int32 UApproachingWallGameDataComponent::GetSecondsForNextWave ( int32 WaveIndex) const

◆ GetTotalPlayerCount()

int32 UApproachingWallGameDataComponent::GetTotalPlayerCount ( ) const
inline

◆ SetAlivePlayerCount()

void UApproachingWallGameDataComponent::SetAlivePlayerCount ( int32 InCount)
inline

◆ SetCurrentLevel()

void UApproachingWallGameDataComponent::SetCurrentLevel ( int32 InLevel)
inline

◆ SetTotalPlayerCount()

void UApproachingWallGameDataComponent::SetTotalPlayerCount ( int32 InCount)
inline

Member Data Documentation

◆ AlivePlayerCount

int32 UApproachingWallGameDataComponent::AlivePlayerCount = 0

◆ CurrentLevel

int32 UApproachingWallGameDataComponent::CurrentLevel = 0

◆ SecondsForNextWaves

TArray<int32> UApproachingWallGameDataComponent::SecondsForNextWaves

◆ TotalPlayerCount

int32 UApproachingWallGameDataComponent::TotalPlayerCount = 0

The documentation for this class was generated from the following files: