#include <AbilitySlotWidget.h>
어빌리티 슬롯 위젯
- 어빌리티 아이콘, 키 바인딩, 쿨다운, 충전 정보 표시
- UMG Blueprint에서 AbilityClass 설정 후 HUD에 배치
◆ NativeConstruct()
| void UAbilitySlotWidget::NativeConstruct |
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| ) |
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overrideprotectedvirtual |
◆ NativeTick()
| void UAbilitySlotWidget::NativeTick |
( |
const FGeometry & | MyGeometry, |
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float | InDeltaTime ) |
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overrideprotectedvirtual |
◆ AbilityClass
◆ AbilityIconImage
| TObjectPtr<UImage> UAbilitySlotWidget::AbilityIconImage |
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protected |
◆ ChargeCountText
| TObjectPtr<UTextBlock> UAbilitySlotWidget::ChargeCountText |
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protected |
◆ CooldownOverlay
| TObjectPtr<UImage> UAbilitySlotWidget::CooldownOverlay |
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protected |
◆ CooldownText
| TObjectPtr<UTextBlock> UAbilitySlotWidget::CooldownText |
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protected |
◆ KeyBindText
| TObjectPtr<UTextBlock> UAbilitySlotWidget::KeyBindText |
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protected |
The documentation for this class was generated from the following files: