|
WjWorld
|
#include <WjWorldCharacterWaitingRoom.h>
Public Member Functions | |
| AWjWorldCharacterWaitingRoom () | |
| void | UpdateReadyState (bool bIsReady) |
| void | UpdateTeamAppearance (int32 TeamID) |
| Public Member Functions inherited from AWjWorldCharacterBase | |
| AWjWorldCharacterBase () | |
| void | SetCharacterViewMode (ECharacterCameraMode NewViewMode) |
| void | SetCharacterViewMode (const FGameplayTag &NewViewMode) |
| virtual void | Tick (float DeltaTime) override |
| virtual void | OnRep_PlayerState () override |
| virtual void | SetupPlayerInputComponent (class UInputComponent *PlayerInputComponent) override |
| TObjectPtr< UGameplayCameraComponent > | GetGamePlayCamera () |
| UInputMappingContext * | GetDefaultMappingContext () const |
| UWjWorldCosmeticComponent * | GetCosmeticComponent () const |
Protected Member Functions | |
| virtual void | BeginPlay () override |
| virtual void | PossessedBy (AController *NewController) override |
| virtual void | InitializeCharacter () override |
| virtual void | SetupInputBindings (class UInputComponent *PlayerInputComponent) override |
| void | InitializeWaitingRoomCharacter () |
| Protected Member Functions inherited from AWjWorldCharacterBase | |
| virtual void | PostInitializeComponents () override |
| virtual void | GasInputPressed (int32 InputID) |
| virtual void | GasInputReleased (int32 InputID) |
| virtual void | Move (const FInputActionValue &Value) |
| virtual void | Interact (const FInputActionValue &Value) |
Protected Attributes | |
| bool | bIsReady = false |
| int32 | CurrentTeamID = 0 |
| Protected Attributes inherited from AWjWorldCharacterBase | |
| TObjectPtr< UGameplayCameraComponent > | GamePlayCamera |
| TSoftObjectPtr< USkeletalMesh > | DefaultSkeletalMesh |
| TSoftClassPtr< UAnimInstance > | DefaultAnimBlueprintClass |
| TSoftObjectPtr< UInputMappingContext > | DefaultMappingContext |
| TObjectPtr< UWjWorldCosmeticComponent > | CosmeticComponent |
Additional Inherited Members | |
| Public Attributes inherited from AWjWorldCharacterBase | |
| FOnCharacterViewModeChanged | OnCharacterViewModeChanged |
대기실 캐릭터 클래스
역할:
| AWjWorldCharacterWaitingRoom::AWjWorldCharacterWaitingRoom | ( | ) |
|
overrideprotectedvirtual |
Reimplemented from AWjWorldCharacterBase.
|
overrideprotectedvirtual |
캐릭터 초기화
Reimplemented from AWjWorldCharacterBase.
|
protected |
대기실 전용 초기화
|
overrideprotectedvirtual |
Reimplemented from AWjWorldCharacterBase.
|
overrideprotectedvirtual |
입력 바인딩 설정
Reimplemented from AWjWorldCharacterBase.
| void AWjWorldCharacterWaitingRoom::UpdateReadyState | ( | bool | bIsReady | ) |
준비 상태에 따른 외형 변경
| void AWjWorldCharacterWaitingRoom::UpdateTeamAppearance | ( | int32 | TeamID | ) |
팀 변경에 따른 외형 업데이트
|
protected |
현재 준비 상태
|
protected |
현재 팀 ID