|
WjWorld
|
#include <WjWorldCharacterLobby.h>
Public Member Functions | |
| AWjWorldCharacterLobby () | |
| void | UpdateCharacterAppearance () |
| Public Member Functions inherited from AWjWorldCharacterBase | |
| AWjWorldCharacterBase () | |
| void | SetCharacterViewMode (ECharacterCameraMode NewViewMode) |
| void | SetCharacterViewMode (const FGameplayTag &NewViewMode) |
| virtual void | Tick (float DeltaTime) override |
| virtual void | PossessedBy (AController *NewController) override |
| virtual void | OnRep_PlayerState () override |
| virtual void | SetupPlayerInputComponent (class UInputComponent *PlayerInputComponent) override |
| TObjectPtr< UGameplayCameraComponent > | GetGamePlayCamera () |
| UInputMappingContext * | GetDefaultMappingContext () const |
| UWjWorldCosmeticComponent * | GetCosmeticComponent () const |
Protected Member Functions | |
| virtual void | BeginPlay () override |
| virtual void | InitializeCharacter () override |
| virtual void | SetupInputBindings (class UInputComponent *PlayerInputComponent) override |
| void | InitializeLobbyCharacter () |
| Protected Member Functions inherited from AWjWorldCharacterBase | |
| virtual void | PostInitializeComponents () override |
| virtual void | GasInputPressed (int32 InputID) |
| virtual void | GasInputReleased (int32 InputID) |
| virtual void | Move (const FInputActionValue &Value) |
| virtual void | Interact (const FInputActionValue &Value) |
Additional Inherited Members | |
| Public Attributes inherited from AWjWorldCharacterBase | |
| FOnCharacterViewModeChanged | OnCharacterViewModeChanged |
| Protected Attributes inherited from AWjWorldCharacterBase | |
| TObjectPtr< UGameplayCameraComponent > | GamePlayCamera |
| TSoftObjectPtr< USkeletalMesh > | DefaultSkeletalMesh |
| TSoftClassPtr< UAnimInstance > | DefaultAnimBlueprintClass |
| TSoftObjectPtr< UInputMappingContext > | DefaultMappingContext |
| TObjectPtr< UWjWorldCosmeticComponent > | CosmeticComponent |
로비 캐릭터 클래스
역할:
| AWjWorldCharacterLobby::AWjWorldCharacterLobby | ( | ) |
|
overrideprotectedvirtual |
Reimplemented from AWjWorldCharacterBase.
|
overrideprotectedvirtual |
캐릭터 초기화
Reimplemented from AWjWorldCharacterBase.
|
protected |
로비 전용 초기화
|
overrideprotectedvirtual |
입력 바인딩 설정
Reimplemented from AWjWorldCharacterBase.
| void AWjWorldCharacterLobby::UpdateCharacterAppearance | ( | ) |
캐릭터 외형 변경