#include <WjWorldBrickPreviewActor.h>
◆ AWjWorldBrickPreviewActor()
| AWjWorldBrickPreviewActor::AWjWorldBrickPreviewActor |
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◆ BeginPlay()
| void AWjWorldBrickPreviewActor::BeginPlay |
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overridevirtual |
◆ InitializePreview()
| void AWjWorldBrickPreviewActor::InitializePreview |
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const FVector & | InSize | ) |
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◆ IsPreviewValid()
| bool AWjWorldBrickPreviewActor::IsPreviewValid |
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const |
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inline |
◆ SetPreviewValid()
| void AWjWorldBrickPreviewActor::SetPreviewValid |
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bool | bIsValid | ) |
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◆ UpdatePreviewLocation()
| void AWjWorldBrickPreviewActor::UpdatePreviewLocation |
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const FVector & | InLocation | ) |
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◆ DynamicMaterial
| TObjectPtr<UMaterialInstanceDynamic> AWjWorldBrickPreviewActor::DynamicMaterial |
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protected |
◆ InvalidColor
| FLinearColor AWjWorldBrickPreviewActor::InvalidColor = FLinearColor(1.0f, 0.0f, 0.0f, 0.5f) |
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protected |
◆ PreviewMeshComponent
| TObjectPtr<UStaticMeshComponent> AWjWorldBrickPreviewActor::PreviewMeshComponent |
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protected |
◆ PreviewOpacity
| float AWjWorldBrickPreviewActor::PreviewOpacity = 0.5f |
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protected |
◆ ValidColor
| FLinearColor AWjWorldBrickPreviewActor::ValidColor = FLinearColor(0.0f, 1.0f, 0.0f, 0.5f) |
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protected |
The documentation for this class was generated from the following files: