#include <InteractablePortal.h>
◆ AInteractablePortal()
| AInteractablePortal::AInteractablePortal |
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◆ BeginPlay()
| void AInteractablePortal::BeginPlay |
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◆ GetPortalDisplayName()
| FString AInteractablePortal::GetPortalDisplayName |
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const |
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inline |
◆ GetPortalType()
| EPortalType AInteractablePortal::GetPortalType |
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const |
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◆ IsPlayerInRange()
| bool AInteractablePortal::IsPlayerInRange |
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const |
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inline |
◆ OnPortalActivated()
| void AInteractablePortal::OnPortalActivated |
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protected |
◆ InteractAction
| class UInputAction* AInteractablePortal::InteractAction |
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◆ InteractionKey
| FString AInteractablePortal::InteractionKey = TEXT("F") |
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◆ InteractionTrigger
| UBoxComponent* AInteractablePortal::InteractionTrigger |
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◆ InteractionWidgetClass
◆ InteractionWidgetComponent
| UWidgetComponent* AInteractablePortal::InteractionWidgetComponent |
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protected |
◆ PortalDisplayName
| FString AInteractablePortal::PortalDisplayName |
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◆ PortalMesh
| UStaticMeshComponent* AInteractablePortal::PortalMesh |
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protected |
◆ PortalType
◆ TargetLevelName
| FString AInteractablePortal::TargetLevelName |
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protected |
The documentation for this class was generated from the following files: